Haptic PIVOT by Microsoft Makes Holding Objects in VR Feel Real

The new gadget, developed by Microsoft, will add realism to the user experience in virtual reality and can ensure the growth of the popularity of VR technologies.

The latest VR headsets, such as the Oculus Quest 2 and Valve Index, bring high-quality graphics to the next level, but fail to deliver a realistic user experience. A new device from Microsoft will be able to eliminate this shortcoming, which allows the player to get a tactile perception of virtual reality at a level comparable to the high quality of rendering.

The unusual original Haptic PIVOT controller is attached to the user’s wrist. The Haptic PIVOT design is based on a motorized system of hinges and handles. Touch sensors allow you to detect when the user touches objects in virtual reality. The system works in real time and does not lag behind the player’s movements, synchronizing tactile sensations with the events on the screen. Using two Haptic PIVOTs allows you to work in virtual space with both hands.

When not in use, the Haptic PIVOT folds up and allows the player to operate with a mouse and keyboard. The device is currently under development and may never hit the market. However, the proposed principle can serve as a basis for the development of new original devices that increase the realism of being in a virtual space.